

Capturing territories will grant players either an elite "Honor Guard" unit that will accompany their Commander into battle or a special ability, such as the ability to strike at any province during your turn. Auto-resolution runs greater risks and may result in larger casualties. Declaring an attack prompts the player, who receives a choice of playing out a scenario against the opposing army for the territory, or having the game auto-resolve the scenario. The campaign is similar to Risk: players have their commander that acts as an attacking force and must go out and engage other adjacent territories. Rather than playing through multiple story-linked missions, players instead choose a Commander and take control of a specific army in order to take control of the planet, Kronus. Another major departure from previous Dawn of War titles is the overhaul to the single-player campaign. Released October 9, 2006, Dark Crusade introduces players to two new races from the Warhammer 40,000 universe: The Necrons and the Tau. That Chaos Marine which had been holding the bolter only seconds before may now have changed to a Lascannon, or a Meltagun!Ī fully implemented Force Organization Chart structure.Įxtended UI, allowing squads to fully utilize all of their table top abilities.Warhammer 40,000: Dawn of War - Dark Crusade is the second expansion pack for Relic's hit game Dawn of War. The Army Painter, whereas before being static, is now randomized. If you've played the original Dark Crusade, you may have found yourself getting slightly annoyed at the lack of quality and in-depth work that has gone into some of the in game features, and their lack of relation to the Table Top Warhammer 40,000 game.īut now, that's disappearing - units such as Space Marines are now able to go to battle with their full complement of Heavy Weapons, missing units such as Veterans, Devastators, Vindicators, Leman Russ Variants, Chaos Land Raiders, Ork Lootaz, Eldar Wraithguard, and Tau battlesuit variants are now present, in addition to the ever Popular Chapter Master and resculpted existing models. The largest Closer-to-Codex mod team to date have worked tirelessly over a period of more than 4 years to bring the mod to it's current playable state - and it still isn't finished!
